AI Insights · Timothy · July 2024
Top 5 Slime Games on Android in Turkey for Q2 2024
Analyzing the performance of the top 5 slime games on Android in Turkey for the second quarter of 2024, based on weekly downloads, revenue, and active users.
In the second quarter of 2024, the slime game category on the Android platform in Turkey showcased notable performances from the top 5 applications. Here’s a breakdown of their weekly downloads, revenue, and active users.
My Talking Slimy: Cat Friends from Pixeland OU saw a varied trend in weekly downloads, starting at 8.1K in early April and tapering off to 4.5K by the end of June. Weekly revenue peaked at $2.1K in mid-May, while weekly active users fluctuated, reaching a high of 37.3K in late April and settling at 32.3K by the end of the quarter.
Bruno - My Super Slime Pet by Dramaton experienced significant weekly downloads, with a peak of 29.8K in late April, before stabilizing around 12.7K by the end of June. Despite modest weekly revenue, peaking at $63 in mid-April, the game maintained a strong weekly active user base, hitting a high of 124.3K in late April, and closing the quarter at 103.3K.
World of Slime Simulator Games from SOLID APPS INC had a consistent but low revenue stream, peaking at $27 in early April. The app did not register any downloads during the quarter and maintained a small but steady weekly active user base, ranging from 994 in early April to 641 by the end of June.
Super Slime - Black Hole Game by Supercent, Inc. showed a strong start in weekly downloads, peaking at 27.5K in early April, and concluding the quarter at 13.9K. Revenue was relatively low, with the highest weekly figure being $54 in early April. Weekly active users saw a high of 132.5K in early April, ending at 93K by late June.
Super Slime Simulator: DIY Art, also from Dramaton, had fluctuating weekly downloads, starting at 10.2K in early April, peaking at 14.7K in late May, and then stabilizing at 6.6K by the end of June. Revenue remained minimal throughout the quarter. Weekly active users began at 51K in early April, reaching a peak of 52.1K in late May, and ending the quarter at 34.6K.
These insights are derived from Sensor Tower’s comprehensive data analytics. For more detailed insights and trends, visit Sensor Tower.